AI Insights · Timothy · July 2021
Top 5 PVP Games on Android in Oman for Q2 2021
Explore the performance metrics of the top 5 PVP games on Android in Oman for the second quarter of 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 PVP games on Android in Oman demonstrated varying trends in weekly downloads, revenue, and active users. The data provided by Sensor Tower offers valuable insights into the performance of these popular games.
PUBG MOBILE from Level Infinite saw a fluctuating revenue trend, peaking at approximately $25K in late March and experiencing a low of around $12K in early May. Weekly downloads for the game remained relatively stable, hovering around the 4K to 5K range. The game maintained a consistent active user base, starting at around 160K and ending the quarter at approximately 169K.
Free Fire by Garena International I exhibited a dynamic revenue pattern, with a peak of about $20K in early May and a dip to around $9.5K in late June. The game's weekly downloads showed a high of roughly 7.6K in mid-May and a gradual decline to around 5.2K by the end of June. Active users for Free Fire increased steadily, starting from 274K in late March and reaching around 355K by the end of the quarter.
TopTop: Games&Chat from Social Game Lab experienced a gradual decline in revenue, with a high of approximately $10K in late March and a notable drop to about $2K by the end of June. Weekly downloads for the app were fairly stable, with a peak of around 5.6K in late May and a decrease to around 3.2K by the end of June. The active user base showed minor fluctuations, ending the quarter at around 36K.
Yalla Ludo - Ludo&Domino by Aviva Sun had relatively stable revenue figures, with a peak of roughly $8K in late March and a slight dip to around $4.8K in mid-June, before rising again to about $7.8K by the end of June. The weekly downloads for Yalla Ludo peaked at approximately 4.2K in late April and saw a decrease to around 2K by the end of June. The active user count remained steady, ending the quarter at around 52K.
انتقام السلاطين from ONEMT displayed a relatively stable revenue trend, peaking at roughly $4.3K in late May and dipping to around $2.7K in late June. Weekly downloads for the game were consistent, with a high of about 1.8K in late April and maintaining around 1.2K towards the end of June. The active user base showed minor fluctuations, ending the quarter at around 3.6K.
These insights are derived from Sensor Tower, where more detailed information can be accessed for further analysis.